- block direct comparisons of TAngle with floats

This commit is contained in:
Christoph Oelckers 2022-08-26 17:21:34 +02:00
commit 3d2578820b
19 changed files with 64 additions and 60 deletions

View file

@ -914,7 +914,7 @@ bool MapLoader::LoadSegs (MapData * map)
DAngle seg_angle = DAngle::fromBam(segangle << 16);
DAngle delta_angle = absangle(ptp_angle, seg_angle);
if (delta_angle >= 1.)
if (delta_angle >= DAngle::fromDeg(1.))
{
double dis = (li->v2->fPos() - li->v1->fPos()).Length();
DVector2 delta = seg_angle.ToVector(dis);
@ -2022,7 +2022,7 @@ void MapLoader::LoopSidedefs (bool firstloop)
ang = (ang2 - ang1).Normalized360();
if (ang != 0 && ang <= bestang)
if (ang != nullAngle && ang <= bestang)
{
bestright = right;
bestang = ang;