- started removing literal references of AInventory, so far only simple stuff.

This commit is contained in:
Christoph Oelckers 2018-12-04 00:41:39 +01:00
commit 3d28006eda
13 changed files with 48 additions and 50 deletions

View file

@ -2961,7 +2961,7 @@ FUNC(LS_SetPlayerProperty)
{ // Take power from activator
if (power != 4)
{
AInventory *item = it->FindInventory(powers[power], true);
auto item = it->FindInventory(powers[power], true);
if (item != NULL)
{
item->Destroy ();
@ -3001,7 +3001,7 @@ FUNC(LS_SetPlayerProperty)
{ // Take power
if (power != 4)
{
AInventory *item = players[i].mo->FindInventory (PClass::FindActor(powers[power]));
auto item = players[i].mo->FindInventory (PClass::FindActor(powers[power]));
if (item != NULL)
{
item->Destroy ();