- started removing literal references of AInventory, so far only simple stuff.
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13 changed files with 48 additions and 50 deletions
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@ -95,7 +95,7 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
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int cnt;
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// [RH] All powerups can affect the screen blending now
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for (AInventory *item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
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for (auto item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
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{
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PalEntry color = 0;
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