- started removing literal references of AInventory, so far only simple stuff.

This commit is contained in:
Christoph Oelckers 2018-12-04 00:41:39 +01:00
commit 3d28006eda
13 changed files with 48 additions and 50 deletions

View file

@ -95,7 +95,7 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
int cnt;
// [RH] All powerups can affect the screen blending now
for (AInventory *item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
for (auto item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
{
PalEntry color = 0;