- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.

This commit is contained in:
Christoph Oelckers 2019-02-09 09:17:57 +01:00
commit 3d3f260137
9 changed files with 54 additions and 38 deletions

View file

@ -2887,6 +2887,8 @@ DEFINE_FIELD(FLevelLocals, skyfog)
DEFINE_FIELD(FLevelLocals, pixelstretch)
DEFINE_FIELD(FLevelLocals, deathsequence)
DEFINE_FIELD_BIT(FLevelLocals, frozenstate, frozen, 1) // still needed for backwards compatibility.
DEFINE_FIELD_NAMED(FLevelLocals, i_compatflags, compatflags)
DEFINE_FIELD_NAMED(FLevelLocals, i_compatflags2, compatflags2)
DEFINE_FIELD_BIT(FLevelLocals, flags, noinventorybar, LEVEL_NOINVENTORYBAR)
DEFINE_FIELD_BIT(FLevelLocals, flags, monsterstelefrag, LEVEL_MONSTERSTELEFRAG)