- merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do... - Moved portal initialization for the portal things to P_SpawnSpecials instead of having the things self-initialize in PostBeginPlay. This was done to ensure that the portals are fully set up when the game begins. Otherwise there is no decent way to let the renderer post-process this information during setup. - Changed: For 800x600 the default scaling handling of the options menu makes it become too small so for any resolution with a width between 800 and 959 it has been reverted to the regular clean scaling factor. SVN r2055 (trunk)
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December 28, 2009 (Changes by Graf Zahl)
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- merged all portals with the same displacement together. While this provides
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a mild performance increase it's not what I hoped it would do...
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- Moved portal initialization for the portal things to P_SpawnSpecials
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instead of having the things self-initialize in PostBeginPlay. This was
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done to ensure that the portals are fully set up when the game begins.
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Otherwise there is no decent way to let the renderer post-process this
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information during setup.
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- Changed: For 800x600 the default scaling handling of the options menu
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makes it become too small so for any resolution with a width between
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800 and 959 it has been reverted to the regular clean scaling factor.
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December 27, 2009 (Changes by Graf Zahl)
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- added Hirogen2's Backpack fix for sv_unlimited_pickup.
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- added a linedef based method to define portals. Portals defined this way
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