- merged all portals with the same displacement together. While this provides

a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
  instead of having the things self-initialize in PostBeginPlay. This was
  done to ensure that the portals are fully set up when the game begins.
  Otherwise there is no decent way to let the renderer post-process this
  information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
  makes it become too small so for any resolution with a width between 
  800 and 959 it has been reverted to the regular clean scaling factor.


SVN r2055 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-28 17:13:30 +00:00
commit 3d40dbb659
6 changed files with 119 additions and 50 deletions

View file

@ -1,3 +1,15 @@
December 28, 2009 (Changes by Graf Zahl)
- merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
instead of having the things self-initialize in PostBeginPlay. This was
done to ensure that the portals are fully set up when the game begins.
Otherwise there is no decent way to let the renderer post-process this
information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
makes it become too small so for any resolution with a width between
800 and 959 it has been reverted to the regular clean scaling factor.
December 27, 2009 (Changes by Graf Zahl)
- added Hirogen2's Backpack fix for sv_unlimited_pickup.
- added a linedef based method to define portals. Portals defined this way