- The bouncing check from r3643 cannot be applied retroactively to the existing DOOMBOUNCE flag because mods depend on the old behavior. Instead of modifying BOUNCE_OnOff's behavior the correct way of doing this has to be implemented as a separate flag in order to avoid problems.

SVN r3685 (trunk)
This commit is contained in:
Christoph Oelckers 2012-06-10 10:17:49 +00:00
commit 3d7c6811c1
4 changed files with 13 additions and 7 deletions

View file

@ -1444,10 +1444,14 @@ bool AActor::FloorBounceMissile (secplane_t &plane)
if (abs(velz) < (fixed_t)(Mass * GetGravity() / 64))
velz = 0;
}
else if (plane.c > 0 && BounceFlags & BOUNCE_AutoOff)
{ // AutoOff only works when bouncing off a floor, not a ceiling.
if (!(flags & MF_NOGRAVITY) && (velz < 3*FRACUNIT))
BounceFlags &= ~BOUNCE_TypeMask;
else if (BounceFlags & (BOUNCE_AutoOff|BOUNCE_AutoOffFloorOnly))
{
if (plane.c > 0 || (BounceFlags & BOUNCE_AutoOff))
{
// AutoOff only works when bouncing off a floor, not a ceiling (or in compatibility mode.)
if (!(flags & MF_NOGRAVITY) && (velz < 3*FRACUNIT))
BounceFlags &= ~BOUNCE_TypeMask;
}
}
return false;
}