- scriptified FilterCoopRespawnInventory.
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6 changed files with 124 additions and 125 deletions
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@ -101,8 +101,7 @@ public:
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AWeapon *PickNewWeapon (PClassActor *ammotype);
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AWeapon *BestWeapon (PClassActor *ammotype);
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void GiveDeathmatchInventory ();
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void FilterCoopRespawnInventory (APlayerPawn *oldplayer);
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void GiveDefaultInventory ();
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// These are virtual on the script side only.
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