- scriptified FilterCoopRespawnInventory.

This commit is contained in:
Christoph Oelckers 2018-11-24 20:58:33 +01:00
commit 3d892d3970
6 changed files with 124 additions and 125 deletions

View file

@ -597,8 +597,9 @@ class CommandDrawSwitchableImage : public CommandDrawImage
auto armor = statusBar->CPlayer->mo->FindInventory(NAME_BasicArmor);
if(armor != NULL)
{
bool matches1 = armor->NameVar(NAME_ArmorType).GetIndex() == armorType[0] && EvaluateOperation(conditionalOperator[0], conditionalValue[0], armor->Amount);
bool matches2 = armor->NameVar(NAME_ArmorType).GetIndex() == armorType[1] && EvaluateOperation(conditionalOperator[1], conditionalValue[1], armor->Amount);
auto n = armor->NameVar(NAME_ArmorType).GetIndex();
bool matches1 = n == armorType[0] && EvaluateOperation(conditionalOperator[0], conditionalValue[0], armor->Amount);
bool matches2 = n == armorType[1] && EvaluateOperation(conditionalOperator[1], conditionalValue[1], armor->Amount);
drawAlt = 1;
if(conditionAnd)