- Added Gez's MageWandMissile customization patch but moved the new functionality
into the FastProjectile base class and removed the native MageWandMissile class, using the generic functionality instead. - Fixed: GetReplacement and GetReplacee always checked the skill definitions, even if they weren't supposed to be used. It was also missing a range check for 'gameskill'. SVN r1894 (trunk)
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7 changed files with 60 additions and 51 deletions
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@ -113,5 +113,20 @@ void AFastProjectile::Tick ()
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void AFastProjectile::Effect()
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{
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//if (pr_smoke() < 128) // [RH] I think it looks better if it's consistent
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{
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FName name = (ENamedName) this->GetClass()->Meta.GetMetaInt (ACMETA_MissileName, NAME_None);
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if (name != NAME_None)
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{
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fixed_t hitz = z-8*FRACUNIT;
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if (hitz < floorz)
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{
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hitz = floorz;
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}
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const PClass *trail = PClass::FindClass(name);
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Spawn (trail, x, y, hitz, ALLOW_REPLACE);
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}
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}
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}
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