Renamed the operator() and [] methods in FTextureManager which take a name

The operators cannot be easily searched for so this makes it hard to do any evaluations on the use of this method.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:43:27 +01:00
commit 3dc9eab743
8 changed files with 34 additions and 32 deletions

View file

@ -184,18 +184,19 @@ CVAR (Int, snd_drawoutput, 0, 0);
CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
{
bool res = false;
if (!stricmp(self, "None" ) && gameinfo.CursorPic.IsNotEmpty())
{
res = I_SetCursor(TexMan[gameinfo.CursorPic]);
res = I_SetCursor(TexMan.GetTextureByName(gameinfo.CursorPic));
}
else
{
res = I_SetCursor(TexMan[self]);
res = I_SetCursor(TexMan.GetTextureByName(self));
}
if (!res)
{
I_SetCursor(TexMan["cursor"]);
I_SetCursor(TexMan.GetTextureByName("cursor"));
}
}
@ -834,7 +835,7 @@ void D_Display ()
int x;
FString pstring = "By ";
tex = TexMan(gameinfo.PauseSign);
tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
x = (SCREENWIDTH - tex->GetDisplayWidth() * CleanXfac)/2 +
tex->GetDisplayLeftOffset() * CleanXfac;
screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
@ -1241,7 +1242,7 @@ void D_DoAdvanceDemo (void)
case 3:
if (gameinfo.advisoryTime)
{
Advisory = TexMan["ADVISOR"];
Advisory = TexMan.GetTextureByName("ADVISOR");
demosequence = 1;
pagetic = (int)(gameinfo.advisoryTime * TICRATE);
break;