Renamed the operator() and [] methods in FTextureManager which take a name

The operators cannot be easily searched for so this makes it hard to do any evaluations on the use of this method.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:43:27 +01:00
commit 3dc9eab743
8 changed files with 34 additions and 32 deletions

View file

@ -383,13 +383,13 @@ bool DInterBackground::LoadBackground(bool isenterpic)
case 1: // Splat
sc.MustGetString();
splat = TexMan[sc.String];
splat = TexMan.GetTextureByName(sc.String);
break;
case 2: // Pointers
while (sc.GetString() && !sc.Crossed)
{
yah.Push(TexMan[sc.String]);
yah.Push(TexMan.GetTextureByName(sc.String));
}
if (sc.Crossed)
sc.UnGet();
@ -481,14 +481,14 @@ bool DInterBackground::LoadBackground(bool isenterpic)
if (!sc.CheckString("{"))
{
sc.MustGetString();
an.frames.Push(TexMan[sc.String]);
an.frames.Push(TexMan.GetTextureByName(sc.String));
}
else
{
while (!sc.CheckString("}"))
{
sc.MustGetString();
an.frames.Push(TexMan[sc.String]);
an.frames.Push(TexMan.GetTextureByName(sc.String));
}
}
an.ctr = -1;
@ -503,7 +503,7 @@ bool DInterBackground::LoadBackground(bool isenterpic)
an.loc.y = sc.Number;
sc.MustGetString();
an.frames.Reserve(1); // allocate exactly one element
an.frames[0] = TexMan[sc.String];
an.frames[0] = TexMan.GetTextureByName(sc.String);
anims.Push(an);
break;