- Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps.

- Changed the dword definition of PalEntry to uint32 so that it has one
  consistent definition across all source files.


SVN r1752 (trunk)
This commit is contained in:
Randy Heit 2009-08-05 01:13:41 +00:00
commit 3e388acc15
6 changed files with 13 additions and 7 deletions

View file

@ -1606,7 +1606,7 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
{ // too big a step up
goto pushline;
}
else if ((thing->flags & MF_MISSILE) && tm.floorz > thing->z)
else if ((thing->flags & MF_MISSILE)&& !(thing->flags6 && MF6_STEPMISSILE) && tm.floorz > thing->z)
{ // [RH] Don't let normal missiles climb steps
goto pushline;
}
@ -1910,7 +1910,7 @@ bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y)
{ // too big a step up
return false;
}
else if ((thing->flags & MF_MISSILE) && tm.floorz > newz)
else if ((thing->flags & MF_MISSILE) && !(thing->flags6 && MF6_STEPMISSILE) && tm.floorz > newz)
{ // [RH] Don't let normal missiles climb steps
return false;
}