- Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps.

- Changed the dword definition of PalEntry to uint32 so that it has one
  consistent definition across all source files.


SVN r1752 (trunk)
This commit is contained in:
Randy Heit 2009-08-05 01:13:41 +00:00
commit 3e388acc15
6 changed files with 13 additions and 7 deletions

View file

@ -217,6 +217,7 @@ static FFlagDef ActorFlags[]=
DEFINE_FLAG(MF6, NOFEAR, AActor, flags6),
DEFINE_FLAG(MF6, BUMPSPECIAL, AActor, flags6),
DEFINE_FLAG(MF6, DONTHARMSPECIES, AActor, flags6),
DEFINE_FLAG(MF6, STEPMISSILE, AActor, flags6),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),