- Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps.
- Changed the dword definition of PalEntry to uint32 so that it has one consistent definition across all source files. SVN r1752 (trunk)
This commit is contained in:
parent
9764532d8b
commit
3e388acc15
6 changed files with 13 additions and 7 deletions
|
|
@ -217,6 +217,7 @@ static FFlagDef ActorFlags[]=
|
|||
DEFINE_FLAG(MF6, NOFEAR, AActor, flags6),
|
||||
DEFINE_FLAG(MF6, BUMPSPECIAL, AActor, flags6),
|
||||
DEFINE_FLAG(MF6, DONTHARMSPECIES, AActor, flags6),
|
||||
DEFINE_FLAG(MF6, STEPMISSILE, AActor, flags6),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue