- replaced access to AActor's coordinate members with access functions
(first 200 compile errors down...)
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18 changed files with 112 additions and 107 deletions
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@ -580,7 +580,7 @@ void GiveSpawner (player_t *player, const PClass *type, int amount)
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}
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AInventory *item = static_cast<AInventory *>
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(Spawn (type, player->mo->x, player->mo->y, player->mo->z, NO_REPLACE));
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(Spawn (type, player->mo->X(), player->mo->Y(), player->mo->Z(), NO_REPLACE));
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if (item != NULL)
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{
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if (amount > 0)
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