- replaced access to AActor's coordinate members with access functions
(first 200 compile errors down...)
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parent
bf5ee5e542
commit
3e446ea04d
18 changed files with 112 additions and 107 deletions
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@ -276,7 +276,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening &
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open.abovemidtex = false;
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if (P_GetMidTexturePosition(linedef, 0, &tt, &tb))
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{
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if (thing->z + (thing->height/2) < (tt + tb)/2)
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if (thing->Z() + (thing->height/2) < (tt + tb)/2)
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{
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if (tb < open.top)
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{
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@ -286,7 +286,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening &
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}
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else
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{
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if (tt > open.bottom && (!restrict || thing->z >= tt))
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if (tt > open.bottom && (!restrict || thing->Z() >= tt))
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{
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open.bottom = tt;
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open.abovemidtex = true;
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@ -295,7 +295,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening &
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}
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// returns true if it touches the midtexture
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return (abs(thing->z - tt) <= thing->MaxStepHeight);
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return (abs(thing->Z() - tt) <= thing->MaxStepHeight);
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}
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}
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return false;
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