- replaced access to AActor's coordinate members with access functions
(first 200 compile errors down...)
This commit is contained in:
parent
bf5ee5e542
commit
3e446ea04d
18 changed files with 112 additions and 107 deletions
|
|
@ -82,7 +82,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog,
|
|||
}
|
||||
while (spot != NULL)
|
||||
{
|
||||
mobj = Spawn (kind, spot->x, spot->y, spot->z, ALLOW_REPLACE);
|
||||
mobj = Spawn (kind, spot->X(), spot->Y(), spot->Z(), ALLOW_REPLACE);
|
||||
|
||||
if (mobj != NULL)
|
||||
{
|
||||
|
|
@ -94,7 +94,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog,
|
|||
mobj->angle = (angle != ANGLE_MAX ? angle : spot->angle);
|
||||
if (fog)
|
||||
{
|
||||
P_SpawnTeleportFog(mobj, spot->x, spot->y, spot->z + TELEFOGHEIGHT, false, true);
|
||||
P_SpawnTeleportFog(mobj, spot->X(), spot->Y(), spot->Z() + TELEFOGHEIGHT, false, true);
|
||||
}
|
||||
if (mobj->flags & MF_SPECIAL)
|
||||
mobj->flags |= MF_DROPPED; // Don't respawn
|
||||
|
|
@ -165,7 +165,7 @@ bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog)
|
|||
|
||||
if (source != NULL && target != NULL)
|
||||
{
|
||||
return P_MoveThing(source, target->x, target->y, target->z, fog);
|
||||
return P_MoveThing(source, target->X(), target->Y(), target->Z(), fog);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue