Merge branch 'master' into scripting
Conflicts: src/actor.h src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
3e4678765b
40 changed files with 342 additions and 159 deletions
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@ -207,7 +207,7 @@ bool DMenu::MouseEventBack(int type, int x, int y)
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{
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if (m_show_backbutton >= 0)
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{
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FTexture *tex = TexMan[gameinfo.mBackButton];
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FTexture *tex = TexMan(gameinfo.mBackButton);
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if (tex != NULL)
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{
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if (m_show_backbutton&1) x -= screen->GetWidth() - tex->GetScaledWidth() * CleanXfac;
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@ -263,7 +263,7 @@ void DMenu::Drawer ()
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{
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if (this == DMenu::CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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{
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FTexture *tex = TexMan[gameinfo.mBackButton];
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FTexture *tex = TexMan(gameinfo.mBackButton);
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int w = tex->GetScaledWidth() * CleanXfac;
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int h = tex->GetScaledHeight() * CleanYfac;
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int x = (!(m_show_backbutton&1))? 0:screen->GetWidth() - w;
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@ -909,6 +909,11 @@ CCMD (openmenu)
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M_SetMenu(argv[1], -1);
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}
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CCMD (closemenu)
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{
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M_ClearMenus();
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}
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//
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// Toggle messages on/off
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//
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