Merge branch 'master' into scripting
Conflicts: src/actor.h src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
3e4678765b
40 changed files with 342 additions and 159 deletions
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@ -4016,30 +4016,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
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return numret;
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}
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long dot = flagname.IndexOf('.');
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FFlagDef *fd;
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PClassActor *cls = owner->GetClass();
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if (dot >= 0)
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if (CheckActorFlag(owner, flagname))
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{
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FString part1(flagname.Left(dot));
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fd = FindFlag(cls, part1, flagname.Mid(dot+1));
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}
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else
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{
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fd = FindFlag(cls, flagname, NULL);
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}
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if (fd != NULL)
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{
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if (CheckActorFlag(owner, fd))
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{
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ACTION_JUMP(jumpto);
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}
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}
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else
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{
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Printf("Unknown flag '%s' in '%s'\n", flagname.GetChars(), cls->TypeName.GetChars());
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ACTION_JUMP(jumpto);
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}
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return numret;
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}
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@ -5225,3 +5204,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetDamageType)
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self->DamageType = damagetype;
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return 0;
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}
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//==========================================================================
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//
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// A_DropItem
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DropItem)
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{
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ACTION_PARAM_START(3);
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ACTION_PARAM_CLASS(spawntype, 0);
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ACTION_PARAM_INT(amount, 1);
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ACTION_PARAM_INT(chance, 2);
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P_DropItem(self, spawntype, amount, chance);
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}
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