Merge branch 'master' into scripting
Conflicts: src/actor.h src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
3e4678765b
40 changed files with 342 additions and 159 deletions
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@ -184,6 +184,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF5, DONTDRAIN, AActor, flags5),
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DEFINE_FLAG(MF5, NODROPOFF, AActor, flags5),
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DEFINE_FLAG(MF5, NOFORWARDFALL, AActor, flags5),
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DEFINE_FLAG(MF5, COUNTSECRET, AActor, flags5),
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DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
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DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5),
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@ -233,6 +234,12 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF6, DOHARMSPECIES, AActor, flags6),
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DEFINE_FLAG(MF6, POISONALWAYS, AActor, flags6),
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DEFINE_FLAG(MF6, NOTAUTOAIMED, AActor, flags6),
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DEFINE_FLAG(MF6, NOTONAUTOMAP, AActor, flags6),
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DEFINE_FLAG(MF6, RELATIVETOFLOOR, AActor, flags6),
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DEFINE_FLAG(MF7, NEVERTARGET, AActor, flags7),
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DEFINE_FLAG(MF7, NOTELESTOMP, AActor, flags7),
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DEFINE_FLAG(MF7, ALWAYSTELEFRAG, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -302,6 +309,7 @@ static FFlagDef InventoryFlags[] =
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DEFINE_FLAG(IF, RESTRICTABSOLUTELY, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NEVERRESPAWN, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOSCREENFLASH, AInventory, ItemFlags),
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DEFINE_FLAG(IF, TOSSED, AInventory, ItemFlags),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),};
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