- fixed: A_CheckProximity could return unmorphed player pawns of currently morphed players.
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@ -6485,6 +6485,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
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if (mo == ref) //Don't count self.
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continue;
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// no unmorphed versions of currently morphed players.
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if (mo->flags & MF_UNMORPHED)
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continue;
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//Check inheritance for the classname. Taken partly from CheckClass DECORATE function.
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if (flags & CPXF_ANCESTOR)
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{
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