- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.

This commit is contained in:
Player701 2018-10-31 17:52:39 +03:00 committed by Christoph Oelckers
commit 3e609f2b87
4 changed files with 14 additions and 6 deletions

View file

@ -1004,7 +1004,7 @@ void G_DoLoadLevel (int position, bool autosave, bool newGame)
if (newGame)
{
E_NewGame(false);
E_NewGame(EventHandlerType::Global);
}
P_SetupLevel (level.MapName, position, newGame);