- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.
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4 changed files with 14 additions and 6 deletions
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@ -1004,7 +1004,7 @@ void G_DoLoadLevel (int position, bool autosave, bool newGame)
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if (newGame)
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{
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E_NewGame(false);
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E_NewGame(EventHandlerType::Global);
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}
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P_SetupLevel (level.MapName, position, newGame);
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