- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.
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4 changed files with 14 additions and 6 deletions
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@ -3722,7 +3722,7 @@ void P_SetupLevel (const char *lumpname, int position, bool newGame)
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if (newGame)
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{
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E_NewGame(true);
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E_NewGame(EventHandlerType::PerMap);
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}
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// [RH] Support loading Build maps (because I felt like it. :-)
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