- Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type.

This commit is contained in:
Player701 2018-10-31 17:52:39 +03:00 committed by Christoph Oelckers
commit 3e609f2b87
4 changed files with 14 additions and 6 deletions

View file

@ -3722,7 +3722,7 @@ void P_SetupLevel (const char *lumpname, int position, bool newGame)
if (newGame)
{
E_NewGame(true);
E_NewGame(EventHandlerType::PerMap);
}
// [RH] Support loading Build maps (because I felt like it. :-)