- let hud_scale act like an override to uiscale, just like con_scale does.
- better handling of ForceScale for the fullscreen HUD that doesn't mess around with CVARs. - moved the mug shot into the status bar, because this is global state that needs to be shared between different pieces of code which want to display a mug shot. - SBARINFO should work off the current status bar settings instead of the ones stored in its script object
This commit is contained in:
parent
093a05b588
commit
3e67a8bafa
18 changed files with 336 additions and 282 deletions
|
|
@ -2569,7 +2569,13 @@ void D_DoomMain (void)
|
|||
P_SetupWeapons_ntohton();
|
||||
|
||||
//SBarInfo support.
|
||||
SBarInfo::Load();
|
||||
// This needs special checking because there are two distinct methods of defining status bars.
|
||||
// SBARINFO should only be picked if it is the most recently defined one, so that both
|
||||
// methods can override each other if loaded in sequence.
|
||||
if (gameinfo.statusbarfile > gameinfo.statusbarclassfile)
|
||||
{
|
||||
SBarInfo::Load();
|
||||
}
|
||||
HUD_InitHud();
|
||||
|
||||
if (!batchrun)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue