- added Gez's Plane_Copy submission with some extensions and improvements.
This line special is the last of the slope creation methods being processed so it can copy any other type of slope. SVN r2147 (trunk)
This commit is contained in:
parent
fc2f95da0e
commit
3e8435e22c
4 changed files with 73 additions and 17 deletions
|
|
@ -68,6 +68,7 @@
|
|||
|
||||
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt);
|
||||
void P_SetSlopes ();
|
||||
void P_CopySlopes();
|
||||
void BloodCrypt (void *data, int key, int len);
|
||||
void P_ClearUDMFKeys();
|
||||
|
||||
|
|
@ -3628,6 +3629,7 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
{
|
||||
// [RH] Spawn slope creating things first.
|
||||
P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()]);
|
||||
P_CopySlopes();
|
||||
|
||||
// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
|
||||
P_Spawn3DFloors();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue