- added Gez's Plane_Copy submission with some extensions and improvements.

This line special is the last of the slope creation methods being processed so it can copy any other type of slope.


SVN r2147 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-30 22:53:37 +00:00
commit 3e8435e22c
4 changed files with 73 additions and 17 deletions

View file

@ -68,6 +68,7 @@
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt);
void P_SetSlopes ();
void P_CopySlopes();
void BloodCrypt (void *data, int key, int len);
void P_ClearUDMFKeys();
@ -3628,6 +3629,7 @@ void P_SetupLevel (char *lumpname, int position)
{
// [RH] Spawn slope creating things first.
P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()]);
P_CopySlopes();
// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
P_Spawn3DFloors();