- initialize model data at engine start, not at level start.

This commit is contained in:
Christoph Oelckers 2014-06-19 15:22:00 +02:00
commit 3e9b9c280b
6 changed files with 8 additions and 14 deletions

View file

@ -477,9 +477,8 @@ void gl_RecalcVertexHeights(vertex_t * v)
void gl_InitData()
{
LineSpecials[157]=LS_SetGlobalFogParameter;
LineSpecials[159]=LS_Sector_SetPlaneReflection;
gl_InitModels();
LineSpecials[157] = LS_SetGlobalFogParameter;
LineSpecials[159] = LS_Sector_SetPlaneReflection;
AdjustSpriteOffsets();
}