- initialize model data at engine start, not at level start.
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6 changed files with 8 additions and 14 deletions
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@ -477,9 +477,8 @@ void gl_RecalcVertexHeights(vertex_t * v)
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void gl_InitData()
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{
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LineSpecials[157]=LS_SetGlobalFogParameter;
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LineSpecials[159]=LS_Sector_SetPlaneReflection;
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gl_InitModels();
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LineSpecials[157] = LS_SetGlobalFogParameter;
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LineSpecials[159] = LS_Sector_SetPlaneReflection;
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AdjustSpriteOffsets();
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}
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