- initialize model data at engine start, not at level start.
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6 changed files with 8 additions and 14 deletions
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@ -57,6 +57,7 @@ extern TArray<BYTE> currentmapsection;
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void gl_InitPortals();
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void gl_BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, FPortal *portal);
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void gl_InitData();
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extern long gl_frameMS;
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