- initialize model data at engine start, not at level start.

This commit is contained in:
Christoph Oelckers 2014-06-19 15:22:00 +02:00
commit 3e9b9c280b
6 changed files with 8 additions and 14 deletions

View file

@ -57,6 +57,7 @@ extern TArray<BYTE> currentmapsection;
void gl_InitPortals();
void gl_BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, FPortal *portal);
void gl_InitData();
extern long gl_frameMS;