- initialize model data at engine start, not at level start.
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6 changed files with 8 additions and 14 deletions
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@ -62,7 +62,6 @@
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#include "gl/gl_functions.h"
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void InitGLRMapinfoData();
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void gl_InitData();
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//==========================================================================
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//
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@ -613,15 +612,6 @@ void gl_PreprocessLevel()
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{
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int i;
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static int datadone=-1;
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if (datadone != restart)
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{
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datadone = restart;
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gl_InitData();
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}
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PrepareSegs();
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PrepareSectorData();
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InitVertexData();
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