- initialize model data at engine start, not at level start.
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6 changed files with 8 additions and 14 deletions
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@ -1224,6 +1224,7 @@ void FGLInterface::RenderView(player_t *player)
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void FGLInterface::Init()
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{
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gl_ParseDefs();
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gl_InitData();
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}
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//===========================================================================
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