- initialize model data at engine start, not at level start.

This commit is contained in:
Christoph Oelckers 2014-06-19 15:22:00 +02:00
commit 3e9b9c280b
6 changed files with 8 additions and 14 deletions

View file

@ -1224,6 +1224,7 @@ void FGLInterface::RenderView(player_t *player)
void FGLInterface::Init()
{
gl_ParseDefs();
gl_InitData();
}
//===========================================================================