- initialize model data at engine start, not at level start.

This commit is contained in:
Christoph Oelckers 2014-06-19 15:22:00 +02:00
commit 3e9b9c280b
6 changed files with 8 additions and 14 deletions

View file

@ -15,6 +15,8 @@
#include "r_data/voxels.h"
#include "textures/textures.h"
void gl_InitModels();
// variables used to look up
// and range check thing_t sprites patches
TArray<spritedef_t> sprites;
@ -988,6 +990,8 @@ void R_InitSprites ()
// [RH] Sort the skins, but leave base as skin 0
//qsort (&skins[PlayerClasses.Size ()], numskins-PlayerClasses.Size (), sizeof(FPlayerSkin), skinsorter);
gl_InitModels();
}
void R_DeinitSpriteData()