- initialize model data at engine start, not at level start.
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6 changed files with 8 additions and 14 deletions
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@ -15,6 +15,8 @@
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#include "r_data/voxels.h"
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#include "textures/textures.h"
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void gl_InitModels();
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// variables used to look up
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// and range check thing_t sprites patches
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TArray<spritedef_t> sprites;
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@ -988,6 +990,8 @@ void R_InitSprites ()
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// [RH] Sort the skins, but leave base as skin 0
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//qsort (&skins[PlayerClasses.Size ()], numskins-PlayerClasses.Size (), sizeof(FPlayerSkin), skinsorter);
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gl_InitModels();
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}
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void R_DeinitSpriteData()
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