Reworked FRandom constructors
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
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42 changed files with 130 additions and 119 deletions
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@ -54,26 +54,26 @@
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#include "gi.h"
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static FRandom pr_checkmissilerange ("CheckMissileRange", false);
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static FRandom pr_opendoor ("OpenDoor", false);
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static FRandom pr_trywalk ("TryWalk", false);
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static FRandom pr_newchasedir ("NewChaseDir", false);
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static FRandom pr_lookformonsters ("LookForMonsters", false);
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static FRandom pr_lookforplayers ("LookForPlayers", false);
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static FRandom pr_scaredycat ("Anubis", false);
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FRandom pr_chase ("Chase", false);
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FRandom pr_facetarget ("FaceTarget", false);
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FRandom pr_railface ("RailFace", false);
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static FRandom pr_look2 ("LookyLooky", false);
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static FRandom pr_look3 ("IGotHooky", false);
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static FRandom pr_slook ("SlooK", false);
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static FRandom pr_dropoff ("Dropoff", false);
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static FRandom pr_defect ("Defect", false);
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static FRandom pr_avoidcrush("AvoidCrush", false);
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static FRandom pr_stayonlift("StayOnLift", false);
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static FRandom pr_checkmissilerange ("CheckMissileRange");
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static FRandom pr_opendoor ("OpenDoor");
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static FRandom pr_trywalk ("TryWalk");
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static FRandom pr_newchasedir ("NewChaseDir");
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static FRandom pr_lookformonsters ("LookForMonsters");
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static FRandom pr_lookforplayers ("LookForPlayers");
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static FRandom pr_scaredycat ("Anubis");
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FRandom pr_chase ("Chase");
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FRandom pr_facetarget ("FaceTarget");
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FRandom pr_railface ("RailFace");
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static FRandom pr_look2 ("LookyLooky");
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static FRandom pr_look3 ("IGotHooky");
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static FRandom pr_slook ("SlooK");
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static FRandom pr_dropoff ("Dropoff");
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static FRandom pr_defect ("Defect");
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static FRandom pr_avoidcrush("AvoidCrush");
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static FRandom pr_stayonlift("StayOnLift");
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static FRandom pr_skiptarget("SkipTarget", false);
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static FRandom pr_enemystrafe("EnemyStrafe", false);
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static FRandom pr_skiptarget("SkipTarget");
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static FRandom pr_enemystrafe("EnemyStrafe");
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// movement interpolation is fine for objects that are moved by their own
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// velocity. But for monsters it is problematic.
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