Reworked FRandom constructors
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
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42 changed files with 130 additions and 119 deletions
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@ -122,29 +122,29 @@ EXTERN_CVAR (Int, cl_rockettrails)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static FRandom pr_explodemissile ("ExplodeMissile", false);
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static FRandom pr_reflect ("Reflect", false);
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static FRandom pr_nightmarerespawn ("NightmareRespawn", false);
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static FRandom pr_botspawnmobj ("BotSpawnActor", false);
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static FRandom pr_spawnmapthing ("SpawnMapThing", false);
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static FRandom pr_spawnpuff ("SpawnPuff", false);
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static FRandom pr_spawnblood ("SpawnBlood", false);
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static FRandom pr_splatter ("BloodSplatter", false);
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static FRandom pr_takedamage ("TakeDamage", false);
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static FRandom pr_splat ("FAxeSplatter", false);
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static FRandom pr_ripperblood ("RipperBlood", false);
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static FRandom pr_chunk ("Chunk", false);
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static FRandom pr_checkmissilespawn ("CheckMissileSpawn", false);
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static FRandom pr_missiledamage ("MissileDamage", false);
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static FRandom pr_multiclasschoice ("MultiClassChoice", false);
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static FRandom pr_rockettrail("RocketTrail", false);
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static FRandom pr_uniquetid("UniqueTID", false);
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static FRandom pr_explodemissile ("ExplodeMissile");
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static FRandom pr_reflect ("Reflect");
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static FRandom pr_nightmarerespawn ("NightmareRespawn");
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static FRandom pr_botspawnmobj ("BotSpawnActor");
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static FRandom pr_spawnmapthing ("SpawnMapThing");
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static FRandom pr_spawnpuff ("SpawnPuff");
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static FRandom pr_spawnblood ("SpawnBlood");
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static FRandom pr_splatter ("BloodSplatter");
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static FRandom pr_takedamage ("TakeDamage");
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static FRandom pr_splat ("FAxeSplatter");
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static FRandom pr_ripperblood ("RipperBlood");
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static FRandom pr_chunk ("Chunk");
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static FRandom pr_checkmissilespawn ("CheckMissileSpawn");
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static FRandom pr_missiledamage ("MissileDamage");
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static FRandom pr_multiclasschoice ("MultiClassChoice");
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static FRandom pr_rockettrail("RocketTrail");
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static FRandom pr_uniquetid("UniqueTID");
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FRandom pr_spawnmobj ("SpawnActor", false);
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FRandom pr_bounce("Bounce", false);
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FRandom pr_spawnmissile("SpawnMissile", false);
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FRandom pr_spawnmobj ("SpawnActor");
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FRandom pr_bounce("Bounce");
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FRandom pr_spawnmissile("SpawnMissile");
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CUSTOM_CVAR (Float, sv_gravity, 800.f, CVAR_SERVERINFO|CVAR_NOSAVE|CVAR_NOINITCALL)
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{
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@ -7956,7 +7956,7 @@ void AActor::SetTranslation(FName trname)
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// PROP A_RestoreSpecialPosition
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//
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//---------------------------------------------------------------------------
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static FRandom pr_restore("RestorePos", false);
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static FRandom pr_restore("RestorePos");
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void AActor::RestoreSpecialPosition()
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{
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