- Changed A_FreezeDeathChunks() so that instead of directly destroying an

actor, it sets it to the "Null" state, which will make it invisible and
  destroy it one tic later.


SVN r1539 (trunk)
This commit is contained in:
Randy Heit 2009-04-10 04:04:17 +00:00
commit 3ecca432a9
3 changed files with 6 additions and 2 deletions

View file

@ -294,9 +294,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_FreezeDeathChunks)
{
CALL_ACTION(A_BossDeath, self);
}
CALL_ACTION(A_NoBlocking, self);
CALL_ACTION(A_NoBlocking, self);
self->Destroy ();
self->SetState(self->FindState(NAME_Null));
}
//----------------------------------------------------------------------------