- Changed A_FreezeDeathChunks() so that instead of directly destroying an
actor, it sets it to the "Null" state, which will make it invisible and destroy it one tic later. SVN r1539 (trunk)
This commit is contained in:
parent
bb9b5ebf92
commit
3ecca432a9
3 changed files with 6 additions and 2 deletions
|
|
@ -294,9 +294,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_FreezeDeathChunks)
|
|||
{
|
||||
CALL_ACTION(A_BossDeath, self);
|
||||
}
|
||||
CALL_ACTION(A_NoBlocking, self);
|
||||
CALL_ACTION(A_NoBlocking, self);
|
||||
|
||||
self->Destroy ();
|
||||
self->SetState(self->FindState(NAME_Null));
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue