- moved model code to 'common'.

This commit is contained in:
Christoph Oelckers 2020-04-27 20:50:46 +02:00
commit 3ee1aa76c3
36 changed files with 52 additions and 48 deletions

View file

@ -58,7 +58,7 @@
#include "hw_lightbuffer.h"
#include "hwrenderer/data/hw_viewpointbuffer.h"
#include "r_videoscale.h"
#include "r_data/models/models.h"
#include "model.h"
#include "gl_postprocessstate.h"
#include "gl_buffers.h"
#include "texturemanager.h"

View file

@ -24,11 +24,11 @@
#include "tarray.h"
#include "p_pspr.h"
#include "r_data/voxels.h"
#include "r_data/models/models.h"
#include "voxels.h"
#include "models.h"
#include "hwrenderer/data/buffers.h"
#include "hw_modelvertexbuffer.h"
#include "r_data/models/modelrenderer.h"
#include "modelrenderer.h"
class HWSprite;
struct HWDrawInfo;

View file

@ -35,10 +35,10 @@
#include "hw_renderstate.h"
#include "hw_drawinfo.h"
#include "po_man.h"
#include "r_data/models/models.h"
#include "models.h"
#include "hwrenderer/utility/hw_clock.h"
#include "hw_cvars.h"
#include "hwrenderer/data/hw_viewpointbuffer.h"
#include "hw_viewpointbuffer.h"
#include "flatvertices.h"
#include "hw_lightbuffer.h"
#include "hw_vrmodes.h"

View file

@ -36,7 +36,7 @@
#include "hw_shadowmap.h"
#include "hwrenderer/scene/hw_drawinfo.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "r_data/models/models.h"
#include "models.h"
template<class T>
T smoothstep(const T edge0, const T edge1, const T x)

View file

@ -39,7 +39,7 @@
#include "actorinlines.h"
#include "r_data/r_vanillatrans.h"
#include "matrix.h"
#include "r_data/models/models.h"
#include "models.h"
#include "vectors.h"
#include "texturemanager.h"
#include "basics.h"

View file

@ -31,7 +31,7 @@
#include "doomstat.h"
#include "d_player.h"
#include "g_levellocals.h"
#include "r_data/models/models.h"
#include "models.h"
#include "hw_weapon.h"
#include "hw_fakeflat.h"
#include "texturemanager.h"

View file

@ -30,14 +30,14 @@
#include "c_dispatch.h"
#include "r_state.h"
#include "actor.h"
#include "r_data/models/models.h"
#include "models.h"
#include "skyboxtexture.h"
#include "hw_material.h"
#include "image.h"
#include "v_video.h"
#include "v_font.h"
#include "texturemanager.h"
#include "r_data/models/modelrenderer.h"
#include "modelrenderer.h"
EXTERN_CVAR(Bool, gl_precache)

View file

@ -31,7 +31,7 @@
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "r_data/models/models.h"
#include "model.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_thread.h"

View file

@ -31,7 +31,7 @@
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "r_data/models/models.h"
#include "model.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_triangle.h"

View file

@ -46,7 +46,7 @@
#include "scene/r_3dfloors.h"
#include "scene/r_portal.h"
#include "textures.h"
#include "r_data/voxels.h"
#include "voxels.h"
#include "drawers/r_draw_rgba.h"
#include "p_setup.h"
#include "g_levellocals.h"

View file

@ -24,7 +24,7 @@
#include "polyrenderer/drawers/poly_triangle.h"
#include "matrix.h"
#include "r_data/models/models.h"
#include "models.h"
#include "swrenderer/r_renderthread.h"
#include "swrenderer/things/r_visiblesprite.h"

View file

@ -47,7 +47,7 @@
#include "v_palette.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "voxels.h"
#include "p_local.h"
#include "p_maputl.h"
#include "r_voxel.h"

View file

@ -52,7 +52,7 @@
#include "v_palette.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "voxels.h"
#include "p_local.h"
#include "p_maputl.h"
#include "r_voxel.h"

View file

@ -53,7 +53,7 @@
#include "v_palette.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "voxels.h"
#include "p_local.h"
#include "r_voxel.h"
#include "swrenderer/segments/r_drawsegment.h"

View file

@ -37,7 +37,7 @@
#include "sbar.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "voxels.h"
#include "r_data/sprites.h"
#include "d_net.h"
#include "po_man.h"

View file

@ -53,7 +53,7 @@
#include "v_palette.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "voxels.h"
#include "p_local.h"
#include "p_maputl.h"
#include "r_voxel.h"