- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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15 changed files with 150 additions and 604 deletions
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@ -1205,14 +1205,7 @@ IMPLEMENT_CLASS (APowerSpeed)
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void APowerSpeed::Serialize(FArchive &arc)
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{
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Super::Serialize (arc);
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if (SaveVersion < 4146)
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{
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SpeedFlags = 0;
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}
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else
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{
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arc << SpeedFlags;
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}
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arc << SpeedFlags;
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}
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//===========================================================================
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