- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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15 changed files with 150 additions and 604 deletions
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@ -90,16 +90,11 @@ void AWeapon::Serialize (FArchive &arc)
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<< MoveCombatDist
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<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
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<< bAltFire
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<< ReloadCounter;
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if (SaveVersion >= 3615) {
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arc << BobStyle << BobSpeed << BobRangeX << BobRangeY;
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}
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arc << FOVScale
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<< Crosshair;
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if (SaveVersion >= 4203)
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{
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arc << MinSelAmmo1 << MinSelAmmo2;
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}
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<< ReloadCounter
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<< BobStyle << BobSpeed << BobRangeX << BobRangeY
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<< FOVScale
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<< Crosshair
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<< MinSelAmmo1 << MinSelAmmo2;
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}
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//===========================================================================
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@ -731,10 +726,7 @@ IMPLEMENT_CLASS(AWeaponGiver)
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void AWeaponGiver::Serialize(FArchive &arc)
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{
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Super::Serialize(arc);
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if (SaveVersion >= 4246)
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{
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arc << DropAmmoFactor;
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}
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arc << DropAmmoFactor;
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}
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bool AWeaponGiver::TryPickup(AActor *&toucher)
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