- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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15 changed files with 150 additions and 604 deletions
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@ -1651,17 +1651,9 @@ void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
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void DBaseStatusBar::Serialize (FArchive &arc)
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{
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if (SaveVersion < 3821)
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for (size_t i = 0; i < countof(Messages); ++i)
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{
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memset(Messages, 0, sizeof(Messages));
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arc << Messages[HUDMSGLayer_Default];
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}
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else
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{
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for (size_t i = 0; i < countof(Messages); ++i)
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{
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arc << Messages[i];
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}
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arc << Messages[i];
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}
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}
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