- Converted the Communicator to DECORATE.
- Renamed the new armor properties to use the same names as Skulltag to avoid confusion. They still don't need a separate base class as in Skulltag though. - Added Skulltag-type armor bonus that increases the max amount that can be given by other armor items. - Separated all armor related code from a_pickups.cpp into a_armor.cpp. SVN r427 (trunk)
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December 25, 2006 (Changes by Graf Zahl)
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- Converted the Communicator to DECORATE.
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- Renamed the new armor properties to use the same names as Skulltag to avoid
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confusion. They still don't need a separate base class as in Skulltag though.
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- Added Skulltag-type armor bonus that increases the max amount that can be given
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by other armor items.
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- Separated all armor related code from a_pickups.cpp into a_armor.cpp.
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December 24, 2006 (Changes by Graf Zahl)
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- Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething
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because S_GetSoundPlayingInfo cannot properly resolve player and random sounds.
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