- Converted the Communicator to DECORATE.

- Renamed the new armor properties to use the same names as Skulltag to avoid
  confusion. They still don't need a separate base class as in Skulltag though.
- Added Skulltag-type armor bonus that increases the max amount that can be given
  by other armor items.
- Separated all armor related code from a_pickups.cpp into a_armor.cpp.



SVN r427 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-25 13:43:11 +00:00
commit 3eeef7af77
15 changed files with 1106 additions and 1092 deletions

View file

@ -550,6 +550,7 @@ public:
// Finds the first item of a particular type.
AInventory *FindInventory (const PClass *type) const;
AInventory *FindInventory (FName type) const;
template<class T> T *FindInventory () const
{
return static_cast<T *> (FindInventory (RUNTIME_CLASS(T)));