- Converted the Communicator to DECORATE.

- Renamed the new armor properties to use the same names as Skulltag to avoid
  confusion. They still don't need a separate base class as in Skulltag though.
- Added Skulltag-type armor bonus that increases the max amount that can be given
  by other armor items.
- Separated all armor related code from a_pickups.cpp into a_armor.cpp.



SVN r427 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-25 13:43:11 +00:00
commit 3eeef7af77
15 changed files with 1106 additions and 1092 deletions

View file

@ -795,6 +795,11 @@ AInventory *AActor::FindInventory (const PClass *type) const
return item;
}
AInventory *AActor::FindInventory (FName type) const
{
return FindInventory(PClass::FindClass(type));
}
//============================================================================
//
// AActor :: GiveInventoryType