- Converted the Communicator to DECORATE.
- Renamed the new armor properties to use the same names as Skulltag to avoid confusion. They still don't need a separate base class as in Skulltag though. - Added Skulltag-type armor bonus that increases the max amount that can be given by other armor items. - Separated all armor related code from a_pickups.cpp into a_armor.cpp. SVN r427 (trunk)
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15 changed files with 1106 additions and 1092 deletions
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@ -2035,7 +2035,7 @@ void P_PlayerThink (player_t *player)
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}
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else if (cmd->ucmd.upmove > 0 && !(player->cheats & CF_PREDICTING))
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{
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AInventory *fly = player->mo->FindInventory (PClass::FindClass (NAME_ArtiFly));
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AInventory *fly = player->mo->FindInventory (NAME_ArtiFly);
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if (fly != NULL)
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{
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player->mo->UseInventory (fly);
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