Renderer floatification: Use floating point for texturemids and Y scales
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12 changed files with 185 additions and 182 deletions
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@ -86,6 +86,7 @@ void (*rt_map4cols)(int,int,int);
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// R_DrawColumn
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// Source is the top of the column to scale.
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//
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double dc_texturemid;
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extern "C" {
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int dc_pitch=0xABadCafe; // [RH] Distance between rows
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@ -94,7 +95,6 @@ int dc_x;
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int dc_yl;
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int dc_yh;
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fixed_t dc_iscale;
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fixed_t dc_texturemid;
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fixed_t dc_texturefrac;
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int dc_color; // [RH] Color for column filler
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DWORD dc_srccolor;
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