- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.

This commit is contained in:
Christoph Oelckers 2016-10-24 00:50:28 +02:00
commit 3f1673f34f
7 changed files with 55 additions and 69 deletions

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@ -1,35 +0,0 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "p_local.h"
#include "p_enemy.h"
#include "gstrings.h"
#include "a_action.h"
#include "s_sound.h"
#include "vm.h"
*/
static FRandom pr_headattack ("HeadAttack");
DEFINE_ACTION_FUNCTION(AActor, A_HeadAttack)
{
PARAM_SELF_PROLOGUE(AActor);
if (!self->target)
return 0;
A_FaceTarget (self);
if (self->CheckMeleeRange ())
{
int damage = (pr_headattack()%6+1)*10;
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee);
P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self);
return 0;
}
// launch a missile
P_SpawnMissile (self, self->target, PClass::FindActor("CacodemonBall"));
return 0;
}

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@ -1,29 +0,0 @@
/*
#include "actor.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_action.h"
#include "vm.h"
*/
DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack)
{
PARAM_SELF_PROLOGUE(AActor);
if (!self->target)
return 0;
A_FaceTarget (self);
P_SpawnMissile (self, self->target, PClass::FindActor("Rocket"));
return 0;
}
DEFINE_ACTION_FUNCTION(AActor, A_Hoof)
{
PARAM_SELF_PROLOGUE(AActor);
S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE);
A_Chase (stack, self);
return 0;
}

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@ -24,8 +24,6 @@
// Include all the other Doom stuff here to reduce compile time
#include "a_archvile.cpp"
#include "a_bossbrain.cpp"
#include "a_cacodemon.cpp"
#include "a_cyberdemon.cpp"
#include "a_demon.cpp"
#include "a_doomimp.cpp"
#include "a_doomweaps.cpp"

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@ -676,6 +676,7 @@ void InitThingdef()
symt.AddSymbol(new PField(NAME_VisibleStartPitch, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleStartPitch)));
symt.AddSymbol(new PField(NAME_VisibleEndAngle, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleEndAngle)));
symt.AddSymbol(new PField(NAME_VisibleEndPitch, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleEndPitch)));
symt.AddSymbol(new PField("AttackSound", TypeSound, VARF_Native, myoffsetof(AActor, AttackSound)));
symt.AddSymbol(new PField(NAME_Target, TypeActor, VARF_Native, myoffsetof(AActor, target)));
symt.AddSymbol(new PField(NAME_Master, TypeActor, VARF_Native, myoffsetof(AActor, master)));
symt.AddSymbol(new PField(NAME_Tracer, TypeActor, VARF_Native, myoffsetof(AActor, tracer)));