IQM Refactor start
- Refactored IQM and calculateBones to process TRS at runtime which resolves some of the faulty animations with large rotations. Will also make bone manipulations much easier to do
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7 changed files with 140 additions and 96 deletions
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@ -159,6 +159,7 @@ CVAR (Int, cl_bloodtype, 0, CVAR_ARCHIVE);
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS(DActorModelData, false, false);
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IMPLEMENT_CLASS(DBoneComponents, false, false);
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IMPLEMENT_CLASS(AActor, false, true)
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IMPLEMENT_POINTERS_START(AActor)
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@ -174,6 +175,7 @@ IMPLEMENT_POINTERS_START(AActor)
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IMPLEMENT_POINTER(alternative)
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IMPLEMENT_POINTER(ViewPos)
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IMPLEMENT_POINTER(modelData)
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IMPLEMENT_POINTER(boneComponentData)
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IMPLEMENT_POINTERS_END
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AActor::~AActor ()
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