- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
MissileActor, bulletpitch and linetarget.) SVN r899 (trunk)
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24 changed files with 173 additions and 154 deletions
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@ -397,12 +397,13 @@ void A_M_Saw (AActor *self)
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{
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angle_t angle;
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int damage;
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AActor *linetarget;
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damage = 2 * (pr_m_saw()%10+1);
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angle = self->angle + (pr_m_saw.Random2() << 18);
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P_LineAttack (self, angle, MELEERANGE+1,
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P_AimLineAttack (self, angle, MELEERANGE+1), damage,
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P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage,
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NAME_Melee, NAME_BulletPuff);
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if (!linetarget)
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@ -447,6 +448,7 @@ void A_M_Punch (AActor *self)
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angle_t angle;
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int damage;
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int pitch;
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AActor *linetarget;
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if (self->target == NULL)
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return;
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@ -455,7 +457,7 @@ void A_M_Punch (AActor *self)
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A_FaceTarget (self);
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angle = self->angle + (pr_m_punch.Random2() << 18);
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pitch = P_AimLineAttack (self, angle, MELEERANGE);
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pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget);
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P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true);
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// turn to face target
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@ -477,6 +479,7 @@ void A_M_BerserkPunch (AActor *self)
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angle_t angle;
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int damage;
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int pitch;
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AActor *linetarget;
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if (self->target == NULL)
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return;
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@ -485,7 +488,7 @@ void A_M_BerserkPunch (AActor *self)
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A_FaceTarget (self);
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angle = self->angle + (pr_m_punch.Random2() << 18);
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pitch = P_AimLineAttack (self, angle, MELEERANGE);
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pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget);
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P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true);
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// turn to face target
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