- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
that, if set, clears all the non-original-Doom flags on a line. This is only for Doom format maps when playing Doom. SVN r124 (trunk)
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@ -92,6 +92,13 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
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}
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else
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{
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if (gameinfo.gametype == GAME_Doom)
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{
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if (flags & ML_RESERVED_ETERNITY)
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{
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flags &= 0x1FF;
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}
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}
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passthrough = (flags & ML_PASSUSE_BOOM);
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}
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flags = flags & 0xFFFF01FF; // Ignore flags unknown to DOOM
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