- fixed: Due to the iteration limit of 100 in the path traverse code, running a trace was effectively limited to somewhere around 12800 map units. Also added the safer exit condition checks from the sight checking code to FPathTraverse.
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2 changed files with 17 additions and 8 deletions
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@ -713,7 +713,7 @@ bool SightCheck::P_SightPathTraverse ()
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// step through map blocks
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// Count is present to prevent a round off error from skipping the break
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for (count = 0 ; count < 100 ; count++)
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for (count = 0 ; count < 1000 ; count++)
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{
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// end traversing when reaching the end of the blockmap
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// an early out is not possible because with portals a trace can easily land outside the map's bounds.
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@ -737,7 +737,7 @@ bool SightCheck::P_SightPathTraverse ()
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case 0: // neither xintercept nor yintercept match!
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sightcounts[5]++;
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// Continuing won't make things any better, so we might as well stop right here
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count = 100;
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count = 1000;
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break;
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case 1: // xintercept matches
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