- allow setting a global dialogue lump through gameinfo.
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3 changed files with 7 additions and 0 deletions
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@ -205,6 +205,11 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
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{
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if (!LoadScriptFile (scriptname_b, false, 1))
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{
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if (gameinfo.Dialogue.IsNotEmpty())
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{
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if (LoadScriptFile(gameinfo.Dialogue, false, 0)) return;
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}
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LoadScriptFile ("SCRIPT00", false, 1);
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}
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}
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