- Fixed: G_StartTravel() inadvertantly removed players' TIDs.
SVN r738 (trunk)
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2 changed files with 3 additions and 0 deletions
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@ -2211,7 +2211,9 @@ void G_StartTravel ()
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{
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pawn->UnlinkFromWorld ();
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P_DelSector_List ();
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int tid = pawn->tid; // Save TID
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pawn->RemoveFromHash ();
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pawn->tid = tid; // Restore TID (but no longer linked into the hash chain)
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pawn->ChangeStatNum (STAT_TRAVELLING);
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for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
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