Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
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27 changed files with 93 additions and 93 deletions
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@ -32,7 +32,7 @@
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#include "swrenderer/r_memory.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_bsp.h"
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#include "swrenderer/scene/r_opaque_pass.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/line/r_wallsetup.h"
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#include "swrenderer/line/r_walldraw.h"
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@ -166,7 +166,7 @@ namespace swrenderer
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}
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// killough 4/13/98: get correct lightlevel for 2s normal textures
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sec = RenderBSP::Instance()->FakeFlat(frontsector, &tempsec, nullptr, nullptr, nullptr, 0, 0, 0, 0);
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sec = RenderOpaquePass::Instance()->FakeFlat(frontsector, &tempsec, nullptr, nullptr, nullptr, 0, 0, 0, 0);
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basecolormap = sec->ColorMap; // [RH] Set basecolormap
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