Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass

This commit is contained in:
Magnus Norddahl 2017-01-11 20:42:39 +01:00
commit 3f8e5d26b8
27 changed files with 93 additions and 93 deletions

View file

@ -32,7 +32,7 @@
#include "swrenderer/r_memory.h"
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_bsp.h"
#include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/line/r_walldraw.h"
@ -166,7 +166,7 @@ namespace swrenderer
}
// killough 4/13/98: get correct lightlevel for 2s normal textures
sec = RenderBSP::Instance()->FakeFlat(frontsector, &tempsec, nullptr, nullptr, nullptr, 0, 0, 0, 0);
sec = RenderOpaquePass::Instance()->FakeFlat(frontsector, &tempsec, nullptr, nullptr, nullptr, 0, 0, 0, 0);
basecolormap = sec->ColorMap; // [RH] Set basecolormap