Moved vectorized drawers to their own files

This commit is contained in:
Magnus Norddahl 2016-06-19 07:40:01 +02:00
commit 3f905197d0
5 changed files with 1215 additions and 1082 deletions

View file

@ -48,10 +48,6 @@
#endif
#include <vector>
#ifdef _MSC_VER
#pragma warning(disable: 4752) // warning C4752: found Intel(R) Advanced Vector Extensions; consider using /arch:AVX
#endif
extern int vlinebits;
extern int mvlinebits;
extern int tmvlinebits;
@ -62,8 +58,38 @@ extern float rw_lightstep;
extern int wallshade;
CVAR(Bool, r_multithreaded, true, 0)
CVAR(Bool, r_linearlight, false, 0)
//#define USE_AVX // Use AVX2 256 bit intrinsics (requires Haswell or newer)
#ifndef NO_SSE
// Generate SSE drawers:
#define VecCommand(name) name##_SSE_Command
#define VEC_SHADE_SIMPLE_INIT SSE_SHADE_SIMPLE_INIT
#define VEC_SHADE_SIMPLE_INIT4 SSE_SHADE_SIMPLE_INIT4
#define VEC_SHADE_SIMPLE SSE_SHADE_SIMPLE
#define VEC_SHADE_INIT SSE_SHADE_INIT
#define VEC_SHADE_INIT4 SSE_SHADE_INIT4
#define VEC_SHADE SSE_SHADE
#include "r_draw_rgba_sse.h"
// Generate AVX drawers:
#undef VecCommand
#undef VEC_SHADE_SIMPLE_INIT
#undef VEC_SHADE_SIMPLE_INIT4
#undef VEC_SHADE_SIMPLE
#undef VEC_SHADE_INIT
#undef VEC_SHADE_INIT4
#undef VEC_SHADE
#define VecCommand(name) name##_AVX_Command
#define VEC_SHADE_SIMPLE_INIT AVX_LINEAR_SHADE_SIMPLE_INIT
#define VEC_SHADE_SIMPLE_INIT4 AVX_LINEAR_SHADE_SIMPLE_INIT4
#define VEC_SHADE_SIMPLE AVX_LINEAR_SHADE_SIMPLE
#define VEC_SHADE_INIT AVX_LINEAR_SHADE_INIT
#define VEC_SHADE_INIT4 AVX_LINEAR_SHADE_INIT4
#define VEC_SHADE AVX_LINEAR_SHADE
#include "r_draw_rgba_sse.h"
#endif
/////////////////////////////////////////////////////////////////////////////
@ -1495,7 +1521,6 @@ public:
_shade_constants = ds_shade_constants;
}
#ifdef NO_SSE
void Execute(DrawerThread *thread) override
{
if (thread->line_skipped_by_thread(_y))
@ -1560,401 +1585,6 @@ public:
} while (--count);
}
}
#elif defined(USE_AVX)
void Execute(DrawerThread *thread) override
{
if (thread->line_skipped_by_thread(_y))
return;
dsfixed_t xfrac;
dsfixed_t yfrac;
dsfixed_t xstep;
dsfixed_t ystep;
uint32_t* dest;
const uint32_t* source = _source;
int count;
int spot;
xfrac = _xfrac;
yfrac = _yfrac;
dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
count = _x2 - _x1 + 1;
xstep = _xstep;
ystep = _ystep;
uint32_t light = calc_light_multiplier(_light);
ShadeConstants shade_constants = _shade_constants;
if (_xbits == 6 && _ybits == 6)
{
// 64x64 is the most common case by far, so special case it.
int sse_count = count / 8;
count -= sse_count * 8;
if (shade_constants.simple_shade)
{
AVX2_SHADE_SIMPLE_INIT(light);
while (sse_count--)
{
uint32_t fg_pixels[8];
for (int i = 0; i < 8; i++)
{
// Current texture index in u,v.
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
fg_pixels[i] = source[spot];
xfrac += xstep;
yfrac += ystep;
}
// Lookup pixel from flat texture tile,
// re-index using light/colormap.
__m256i fg = _mm256_loadu_si256((const __m256i*)fg_pixels);
AVX2_SHADE_SIMPLE(fg);
_mm256_storeu_si256((__m256i*)dest, fg);
// Next step in u,v.
dest += 8;
}
}
else
{
AVX2_SHADE_INIT(light, shade_constants);
while (sse_count--)
{
uint32_t fg_pixels[8];
for (int i = 0; i < 8; i++)
{
// Current texture index in u,v.
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
fg_pixels[i] = source[spot];
xfrac += xstep;
yfrac += ystep;
}
// Lookup pixel from flat texture tile,
// re-index using light/colormap.
__m256i fg = _mm256_loadu_si256((const __m256i*)fg_pixels);
AVX2_SHADE(fg, shade_constants);
_mm256_storeu_si256((__m256i*)dest, fg);
// Next step in u,v.
dest += 8;
}
}
if (count == 0)
return;
do
{
// Current texture index in u,v.
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
// Lookup pixel from flat texture tile
*dest++ = shade_bgra(source[spot], light, shade_constants);
// Next step in u,v.
xfrac += xstep;
yfrac += ystep;
} while (--count);
}
else
{
BYTE yshift = 32 - _ybits;
BYTE xshift = yshift - _xbits;
int xmask = ((1 << _xbits) - 1) << _ybits;
int sse_count = count / 8;
count -= sse_count * 8;
if (shade_constants.simple_shade)
{
AVX2_SHADE_SIMPLE_INIT(light);
while (sse_count--)
{
uint32_t fg_pixels[8];
for (int i = 0; i < 8; i++)
{
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
fg_pixels[i] = source[spot];
xfrac += xstep;
yfrac += ystep;
}
// Lookup pixel from flat texture tile
__m256i fg = _mm256_loadu_si256((const __m256i*)fg_pixels);
AVX2_SHADE_SIMPLE(fg);
_mm256_storeu_si256((__m256i*)dest, fg);
dest += 8;
}
}
else
{
AVX2_SHADE_INIT(light, shade_constants);
while (sse_count--)
{
uint32_t fg_pixels[8];
for (int i = 0; i < 8; i++)
{
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
fg_pixels[i] = source[spot];
xfrac += xstep;
yfrac += ystep;
}
// Lookup pixel from flat texture tile
__m256i fg = _mm256_loadu_si256((const __m256i*)fg_pixels);
AVX2_SHADE_SIMPLE(fg);
_mm256_storeu_si256((__m256i*)dest, fg);
dest += 4;
}
}
if (count == 0)
return;
do
{
// Current texture index in u,v.
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
// Lookup pixel from flat texture tile
*dest++ = shade_bgra(source[spot], light, shade_constants);
// Next step in u,v.
xfrac += xstep;
yfrac += ystep;
} while (--count);
}
}
#else
void Execute(DrawerThread *thread) override
{
if (thread->line_skipped_by_thread(_y))
return;
dsfixed_t xfrac;
dsfixed_t yfrac;
dsfixed_t xstep;
dsfixed_t ystep;
uint32_t* dest;
const uint32_t* source = _source;
int count;
int spot;
xfrac = _xfrac;
yfrac = _yfrac;
dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
count = _x2 - _x1 + 1;
xstep = _xstep;
ystep = _ystep;
uint32_t light = calc_light_multiplier(_light);
ShadeConstants shade_constants = _shade_constants;
if (_xbits == 6 && _ybits == 6)
{
// 64x64 is the most common case by far, so special case it.
int sse_count = count / 4;
count -= sse_count * 4;
if (shade_constants.simple_shade)
{
SSE_SHADE_SIMPLE_INIT(light);
while (sse_count--)
{
// Current texture index in u,v.
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p0 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p1 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p2 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p3 = source[spot];
xfrac += xstep;
yfrac += ystep;
// Lookup pixel from flat texture tile,
// re-index using light/colormap.
__m128i fg = _mm_set_epi32(p3, p2, p1, p0);
SSE_SHADE_SIMPLE(fg);
_mm_storeu_si128((__m128i*)dest, fg);
// Next step in u,v.
dest += 4;
}
}
else
{
SSE_SHADE_INIT(light, shade_constants);
while (sse_count--)
{
// Current texture index in u,v.
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p0 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p1 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p2 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t p3 = source[spot];
xfrac += xstep;
yfrac += ystep;
// Lookup pixel from flat texture tile,
// re-index using light/colormap.
__m128i fg = _mm_set_epi32(p3, p2, p1, p0);
SSE_SHADE(fg, shade_constants);
_mm_storeu_si128((__m128i*)dest, fg);
// Next step in u,v.
dest += 4;
}
}
if (count == 0)
return;
do
{
// Current texture index in u,v.
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
// Lookup pixel from flat texture tile
*dest++ = shade_bgra(source[spot], light, shade_constants);
// Next step in u,v.
xfrac += xstep;
yfrac += ystep;
} while (--count);
}
else
{
BYTE yshift = 32 - _ybits;
BYTE xshift = yshift - _xbits;
int xmask = ((1 << _xbits) - 1) << _ybits;
int sse_count = count / 4;
count -= sse_count * 4;
if (shade_constants.simple_shade)
{
SSE_SHADE_SIMPLE_INIT(light);
while (sse_count--)
{
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p0 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p1 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p2 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p3 = source[spot];
xfrac += xstep;
yfrac += ystep;
// Lookup pixel from flat texture tile
__m128i fg = _mm_set_epi32(p3, p2, p1, p0);
SSE_SHADE_SIMPLE(fg);
_mm_storeu_si128((__m128i*)dest, fg);
dest += 4;
}
}
else
{
SSE_SHADE_INIT(light, shade_constants);
while (sse_count--)
{
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p0 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p1 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p2 = source[spot];
xfrac += xstep;
yfrac += ystep;
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
uint32_t p3 = source[spot];
xfrac += xstep;
yfrac += ystep;
// Lookup pixel from flat texture tile
__m128i fg = _mm_set_epi32(p3, p2, p1, p0);
SSE_SHADE(fg, shade_constants);
_mm_storeu_si128((__m128i*)dest, fg);
dest += 4;
}
}
if (count == 0)
return;
do
{
// Current texture index in u,v.
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
// Lookup pixel from flat texture tile
*dest++ = shade_bgra(source[spot], light, shade_constants);
// Next step in u,v.
xfrac += xstep;
yfrac += ystep;
} while (--count);
}
}
#endif
};
class DrawSpanMaskedRGBACommand : public DrawerCommand
@ -2698,7 +2328,6 @@ public:
}
}
#ifdef NO_SSE
void Execute(DrawerThread *thread) override
{
int count = thread->count_for_thread(_dest_y, _count);
@ -2735,165 +2364,6 @@ public:
dest += pitch;
} while (--count);
}
#elif defined(USE_AVX)
void Execute(DrawerThread *thread) override
{
int count = thread->count_for_thread(_dest_y, _count);
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, (uint32_t*)_dest);
int bits = vlinebits;
int pitch = _pitch * thread->num_cores;
uint32_t light0 = calc_light_multiplier(palookuplight[0]);
uint32_t light1 = calc_light_multiplier(palookuplight[1]);
uint32_t light2 = calc_light_multiplier(palookuplight[2]);
uint32_t light3 = calc_light_multiplier(palookuplight[3]);
ShadeConstants shade_constants = _shade_constants;
DWORD local_vplce[4] = { vplce[0], vplce[1], vplce[2], vplce[3] };
DWORD local_vince[4] = { vince[0], vince[1], vince[2], vince[3] };
int skipped = thread->skipped_by_thread(_dest_y);
for (int i = 0; i < 4; i++)
{
local_vplce[i] += local_vince[i] * skipped;
local_vince[i] *= thread->num_cores;
}
if (count & 1)
{
DWORD place;
dest[0] = shade_bgra(bufplce[0][(place = local_vplce[0]) >> bits], light0, shade_constants); local_vplce[0] = place + local_vince[0];
dest[1] = shade_bgra(bufplce[1][(place = local_vplce[1]) >> bits], light1, shade_constants); local_vplce[1] = place + local_vince[1];
dest[2] = shade_bgra(bufplce[2][(place = local_vplce[2]) >> bits], light2, shade_constants); local_vplce[2] = place + local_vince[2];
dest[3] = shade_bgra(bufplce[3][(place = local_vplce[3]) >> bits], light3, shade_constants); local_vplce[3] = place + local_vince[3];
dest += pitch;
}
count /= 2;
// Assume all columns come from the same texture (which they do):
const uint32_t *base_addr = MIN(MIN(MIN(bufplce[0], bufplce[1]), bufplce[2]), bufplce[3]);
__m256i column_offsets = _mm256_set_epi32(
bufplce[3] - base_addr, bufplce[2] - base_addr, bufplce[1] - base_addr, bufplce[0] - base_addr,
bufplce[3] - base_addr, bufplce[2] - base_addr, bufplce[1] - base_addr, bufplce[0] - base_addr);
__m256i place = _mm256_set_epi32(
local_vplce[3] + local_vince[3], local_vplce[2] + local_vince[2], local_vplce[1] + local_vince[1], local_vplce[0] + local_vince[0],
local_vplce[3], local_vplce[2], local_vplce[1], local_vplce[0]);
__m256i step = _mm256_set_epi32(
local_vince[3], local_vince[2], local_vince[1], local_vince[0],
local_vince[3], local_vince[2], local_vince[1], local_vince[0]);
step = _mm256_add_epi32(step, step);
if (shade_constants.simple_shade)
{
AVX2_SHADE_SIMPLE_INIT4(light3, light2, light1, light0);
while (count--)
{
__m256i fg = _mm256_i32gather_epi32((const int *)base_addr, _mm256_add_epi32(column_offsets, _mm256_srli_epi32(place, bits)), 4);
place = _mm256_add_epi32(place, step);
AVX2_SHADE_SIMPLE(fg);
_mm256_storeu2_m128i((__m128i*)(dest + pitch), (__m128i*)dest, fg);
dest += pitch * 2;
}
}
else
{
AVX2_SHADE_INIT4(light3, light2, light1, light0, shade_constants);
while (count--)
{
__m256i fg = _mm256_i32gather_epi32((const int *)base_addr, _mm256_add_epi32(column_offsets, _mm256_srai_epi32(place, bits)), 4);
place = _mm256_add_epi32(place, step);
AVX2_SHADE(fg, shade_constants);
_mm256_storeu2_m128i((__m128i*)(dest + pitch), (__m128i*)dest, fg);
dest += pitch * 2;
}
}
}
#else
void Execute(DrawerThread *thread) override
{
int count = thread->count_for_thread(_dest_y, _count);
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, (uint32_t*)_dest);
int bits = vlinebits;
int pitch = _pitch * thread->num_cores;
uint32_t light0 = calc_light_multiplier(palookuplight[0]);
uint32_t light1 = calc_light_multiplier(palookuplight[1]);
uint32_t light2 = calc_light_multiplier(palookuplight[2]);
uint32_t light3 = calc_light_multiplier(palookuplight[3]);
ShadeConstants shade_constants = _shade_constants;
DWORD local_vplce[4] = { vplce[0], vplce[1], vplce[2], vplce[3] };
DWORD local_vince[4] = { vince[0], vince[1], vince[2], vince[3] };
int skipped = thread->skipped_by_thread(_dest_y);
for (int i = 0; i < 4; i++)
{
local_vplce[i] += local_vince[i] * skipped;
local_vince[i] *= thread->num_cores;
}
if (shade_constants.simple_shade)
{
SSE_SHADE_SIMPLE_INIT4(light3, light2, light1, light0);
do
{
DWORD place0 = local_vplce[0];
DWORD place1 = local_vplce[1];
DWORD place2 = local_vplce[2];
DWORD place3 = local_vplce[3];
uint32_t p0 = bufplce[0][place0 >> bits];
uint32_t p1 = bufplce[1][place1 >> bits];
uint32_t p2 = bufplce[2][place2 >> bits];
uint32_t p3 = bufplce[3][place3 >> bits];
local_vplce[0] = place0 + local_vince[0];
local_vplce[1] = place1 + local_vince[1];
local_vplce[2] = place2 + local_vince[2];
local_vplce[3] = place3 + local_vince[3];
__m128i fg = _mm_set_epi32(p3, p2, p1, p0);
SSE_SHADE_SIMPLE(fg);
_mm_storeu_si128((__m128i*)dest, fg);
dest += pitch;
} while (--count);
}
else
{
SSE_SHADE_INIT4(light3, light2, light1, light0, shade_constants);
do
{
DWORD place0 = local_vplce[0];
DWORD place1 = local_vplce[1];
DWORD place2 = local_vplce[2];
DWORD place3 = local_vplce[3];
uint32_t p0 = bufplce[0][place0 >> bits];
uint32_t p1 = bufplce[1][place1 >> bits];
uint32_t p2 = bufplce[2][place2 >> bits];
uint32_t p3 = bufplce[3][place3 >> bits];
local_vplce[0] = place0 + local_vince[0];
local_vplce[1] = place1 + local_vince[1];
local_vplce[2] = place2 + local_vince[2];
local_vplce[3] = place3 + local_vince[3];
__m128i fg = _mm_set_epi32(p3, p2, p1, p0);
SSE_SHADE(fg, shade_constants);
_mm_storeu_si128((__m128i*)dest, fg);
dest += pitch;
} while (--count);
}
}
#endif
};
class Mvlinec1RGBACommand : public DrawerCommand
@ -2980,7 +2450,6 @@ public:
}
}
#ifdef NO_SSE
void Execute(DrawerThread *thread) override
{
int count = thread->count_for_thread(_dest_y, _count);
@ -3018,93 +2487,6 @@ public:
dest += pitch;
} while (--count);
}
#else
void Execute(DrawerThread *thread) override
{
int count = thread->count_for_thread(_dest_y, _count);
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, (uint32_t*)_dest);
int pitch = _pitch * thread->num_cores;
int bits = mvlinebits;
uint32_t light0 = calc_light_multiplier(palookuplight[0]);
uint32_t light1 = calc_light_multiplier(palookuplight[1]);
uint32_t light2 = calc_light_multiplier(palookuplight[2]);
uint32_t light3 = calc_light_multiplier(palookuplight[3]);
ShadeConstants shade_constants = _shade_constants;
DWORD local_vplce[4] = { vplce[0], vplce[1], vplce[2], vplce[3] };
DWORD local_vince[4] = { vince[0], vince[1], vince[2], vince[3] };
int skipped = thread->skipped_by_thread(_dest_y);
for (int i = 0; i < 4; i++)
{
local_vplce[i] += local_vince[i] * skipped;
local_vince[i] *= thread->num_cores;
}
if (shade_constants.simple_shade)
{
SSE_SHADE_SIMPLE_INIT4(light3, light2, light1, light0);
do
{
DWORD place0 = local_vplce[0];
DWORD place1 = local_vplce[1];
DWORD place2 = local_vplce[2];
DWORD place3 = local_vplce[3];
uint32_t pix0 = bufplce[0][place0 >> bits];
uint32_t pix1 = bufplce[1][place1 >> bits];
uint32_t pix2 = bufplce[2][place2 >> bits];
uint32_t pix3 = bufplce[3][place3 >> bits];
// movemask = !(pix == 0)
__m128i movemask = _mm_xor_si128(_mm_cmpeq_epi32(_mm_set_epi32(pix3, pix2, pix1, pix0), _mm_setzero_si128()), _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()));
local_vplce[0] = place0 + local_vince[0];
local_vplce[1] = place1 + local_vince[1];
local_vplce[2] = place2 + local_vince[2];
local_vplce[3] = place3 + local_vince[3];
__m128i fg = _mm_set_epi32(pix3, pix2, pix1, pix0);
SSE_SHADE_SIMPLE(fg);
_mm_maskmoveu_si128(fg, movemask, (char*)dest);
dest += pitch;
} while (--count);
}
else
{
SSE_SHADE_INIT4(light3, light2, light1, light0, shade_constants);
do
{
DWORD place0 = local_vplce[0];
DWORD place1 = local_vplce[1];
DWORD place2 = local_vplce[2];
DWORD place3 = local_vplce[3];
uint32_t pix0 = bufplce[0][place0 >> bits];
uint32_t pix1 = bufplce[1][place1 >> bits];
uint32_t pix2 = bufplce[2][place2 >> bits];
uint32_t pix3 = bufplce[3][place3 >> bits];
// movemask = !(pix == 0)
__m128i movemask = _mm_xor_si128(_mm_cmpeq_epi32(_mm_set_epi32(pix3, pix2, pix1, pix0), _mm_setzero_si128()), _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()));
local_vplce[0] = place0 + local_vince[0];
local_vplce[1] = place1 + local_vince[1];
local_vplce[2] = place2 + local_vince[2];
local_vplce[3] = place3 + local_vince[3];
__m128i fg = _mm_set_epi32(pix3, pix2, pix1, pix0);
SSE_SHADE(fg, shade_constants);
_mm_maskmoveu_si128(fg, movemask, (char*)dest);
dest += pitch;
} while (--count);
}
}
#endif
};
class Tmvline1AddRGBACommand : public DrawerCommand
@ -4254,7 +3636,14 @@ void R_DrawRevSubClampTranslatedColumn_rgba()
void R_DrawSpan_rgba()
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<DrawSpanRGBACommand>();
#else
if (!r_linearlight)
DrawerCommandQueue::QueueCommand<DrawSpanRGBA_SSE_Command>();
else
DrawerCommandQueue::QueueCommand<DrawSpanRGBA_AVX_Command>();
#endif
}
void R_DrawSpanMasked_rgba()
@ -4304,7 +3693,14 @@ DWORD vlinec1_rgba()
void vlinec4_rgba()
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<Vlinec4RGBACommand>();
#else
if (!r_linearlight)
DrawerCommandQueue::QueueCommand<Vlinec4RGBA_SSE_Command>();
else
DrawerCommandQueue::QueueCommand<Vlinec4RGBA_AVX_Command>();
#endif
for (int i = 0; i < 4; i++)
vplce[i] += vince[i] * dc_count;
}
@ -4317,7 +3713,14 @@ DWORD mvlinec1_rgba()
void mvlinec4_rgba()
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<Mvlinec4RGBACommand>();
#else
if (!r_linearlight)
DrawerCommandQueue::QueueCommand<Mvlinec4RGBA_SSE_Command>();
else
DrawerCommandQueue::QueueCommand<Mvlinec4RGBA_AVX_Command>();
#endif
for (int i = 0; i < 4; i++)
vplce[i] += vince[i] * dc_count;
}